Games, part deux
Oct. 31st, 2005 02:11 pmPlayed several games that I haven't played in a while last night, and had a lot of fun.
Clash of the Gladiators has a very clever mechanism that I can't believe more things haven't used. You have trays of four gladiators, and you pick which ones you have. There are different types, like sword guys, net guys, spear guys, etc, so each of your units is customizable without cumbersome rules like Battletech has.
Princes of Florence is, as always, wonderful when newbies don't screw up the auction. At least, not for people other than themselves; if someone wants to pay $8 for a forest that's entirely their problem. As long as they don't let a Jester go for $2 then the game balance is safe.
Mystery of the Abbey is interesting, and I am growing to appreciate the card passing hurt. It means that you have to steal from each other in order to hide things. If you didn't have to pass cards, you could just avoid ever using rooms and win, and the game would be boring.
Then Zendo twice. First time, I mastered, and Adam guessed that "a koan lacks the Buddha nature if and only if, for the color of pieces that the plurality of the pieces are, there are more pieces of that color than there are colors". This would have been brilliant induction had the rule not been "a koan has the BN unless a piece is pointing at a piece of the same color". Following that, Adam mastered and I guessed that "a koan has the Buddha nature if the pip count is less than eight", which was correct, but took me far too long since I had a color religion going.
Clash of the Gladiators has a very clever mechanism that I can't believe more things haven't used. You have trays of four gladiators, and you pick which ones you have. There are different types, like sword guys, net guys, spear guys, etc, so each of your units is customizable without cumbersome rules like Battletech has.
Princes of Florence is, as always, wonderful when newbies don't screw up the auction. At least, not for people other than themselves; if someone wants to pay $8 for a forest that's entirely their problem. As long as they don't let a Jester go for $2 then the game balance is safe.
Mystery of the Abbey is interesting, and I am growing to appreciate the card passing hurt. It means that you have to steal from each other in order to hide things. If you didn't have to pass cards, you could just avoid ever using rooms and win, and the game would be boring.
Then Zendo twice. First time, I mastered, and Adam guessed that "a koan lacks the Buddha nature if and only if, for the color of pieces that the plurality of the pieces are, there are more pieces of that color than there are colors". This would have been brilliant induction had the rule not been "a koan has the BN unless a piece is pointing at a piece of the same color". Following that, Adam mastered and I guessed that "a koan has the Buddha nature if the pip count is less than eight", which was correct, but took me far too long since I had a color religion going.