Martian Law
Jul. 3rd, 2011 12:57 pmI played Martian Rails yesterday for the first time. I really like it:
The event cards are hugely improved from the other crayon rails games I've played. All the events in EuroRails are along the lines of "this river flooded"; Martian Rails has events like "Mars needs women! The first player to simultaneously deliver (female) colonists and Pulcho to Ares University will get $40." Much cooler.
The map is smaller and more connected, it's a faster game with less of a hassle to connect to things. There are more types of terrains than just "mountain" and "oh shit a river". There are events that affect the terrains, like there are unpassable valley walls and an event that lets you build a bridge over it.
Train upgrades go higher than just "faster", "fatter", "both". There are five levels of trains, and upgrading is cheaper ($10 instead of $20), so you can upgrade more easily and sooner.
The only bad review on Amazon is a guy who didn't like all the "sci-fi nonsense" in it, and he "didn't learn enough about Mars by playing". So, a tool.
The event cards are hugely improved from the other crayon rails games I've played. All the events in EuroRails are along the lines of "this river flooded"; Martian Rails has events like "Mars needs women! The first player to simultaneously deliver (female) colonists and Pulcho to Ares University will get $40." Much cooler.
The map is smaller and more connected, it's a faster game with less of a hassle to connect to things. There are more types of terrains than just "mountain" and "oh shit a river". There are events that affect the terrains, like there are unpassable valley walls and an event that lets you build a bridge over it.
Train upgrades go higher than just "faster", "fatter", "both". There are five levels of trains, and upgrading is cheaper ($10 instead of $20), so you can upgrade more easily and sooner.
The only bad review on Amazon is a guy who didn't like all the "sci-fi nonsense" in it, and he "didn't learn enough about Mars by playing". So, a tool.
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Date: 2011-07-03 06:56 pm (UTC)no subject
Date: 2011-07-03 07:38 pm (UTC)no subject
Date: 2011-07-04 12:59 am (UTC)