Tomorrow night is the last night. At this point I feel like I'm in pretty good shape, given that I can stay up as late as I need to tomorrow night. I think you can really see a progression in the screenshots.
The game is now a game, with levels and a way to lose and everything. I need to add some special-case stuff for the last level so you can win, and there are a few little flavor items I want to add to make it more interesting, but the basic stuff is all there. It's mostly polish and packaging it up for release.
Which, on three platforms, will take at least an hour or two. I've made Love2D packages for Windows and Mac before but never Linux.
Needless to say, I'll post a link to the download page here tomorrow. This was a crazy amount of fun and I plan to do it again next year, if not sooner. I think I might seek out other game jams, like one might seek out marathons to run or something.
The game is now a game, with levels and a way to lose and everything. I need to add some special-case stuff for the last level so you can win, and there are a few little flavor items I want to add to make it more interesting, but the basic stuff is all there. It's mostly polish and packaging it up for release.
Which, on three platforms, will take at least an hour or two. I've made Love2D packages for Windows and Mac before but never Linux.
Needless to say, I'll post a link to the download page here tomorrow. This was a crazy amount of fun and I plan to do it again next year, if not sooner. I think I might seek out other game jams, like one might seek out marathons to run or something.