I am doing the 7DRL Challenge this year: making a Roguelike game in seven days.
My dev log is here, and a screenshot of what I have after half a day is here.
It's sort of liberating to write a game at a breakneck pace. I get to say "yeah, this isn't perfect, but it'll do since I don't have time to tweak it endlessly."
My dev log is here, and a screenshot of what I have after half a day is here.
It's sort of liberating to write a game at a breakneck pace. I get to say "yeah, this isn't perfect, but it'll do since I don't have time to tweak it endlessly."