I always have these clever ideas for games, and then, while I'm in the process of writing the game, I convince myself the idea actually sucks and don't finish it. So I've spent a lot of effort making tools to let me finish something before that happens.
This lets me go from "I have a neat idea for a puzzle" to seeing it work in about as much effort as it would take to write down what the idea actually is. I was skeptical at first, but it looking like English is actually a huge cool feature. It looks like this:
The fence is a door and scenery. It is north of the room called inside the bushes. Through it is The Prairie. The description of the fence is "The boards look a little loose, like you could probably pull one off."
Understand "board", "boards" as the fence.
The fence is unopenable.
Instead of pulling or prying the fence: now the fence is open; say "You pry a board open, revealing a passage to the north you can fit through."
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Date: 2011-09-21 09:42 pm (UTC)This lets me go from "I have a neat idea for a puzzle" to seeing it work in about as much effort as it would take to write down what the idea actually is. I was skeptical at first, but it looking like English is actually a huge cool feature. It looks like this: