Yesterday was the first day of the Ogre release party.
About a year ago, Steve Jackson Games ran a Kickstarter campaign for a new edition of Ogre. Unlike the previous versions, this one would be enormous: giant hex mapboards, 3d-ish cardboard slot-assembly Ogres, over a thousand pieces. The campaign quickly went out of control with stretch goals and bonuses, so it took them a year to print the thing and the result weighs about 25 pounds in a box a good two feet on a side.
One of the stretch goals was a launch party where any of the backers could come, pick up their game, and play it with other backers. It wasn't a huge event but it was in Austin, so I figured it would be fun to go down there for a day. I left after work Friday, spent most of Saturday there, and came back last night.
I had forgotten how good the hole-in-the-wall Thai place I go to in Austin is. I went there Friday for dinner, and it was even better than I remembered. Pad Thai beef, Thai tea, chicken Satay.
The party was first, a lot of standing in line: stand in line to register, then stand in line to pick up your game, then stand in line to buy the bonus counter sheets (one of the funding levels was "we'll print you your own counter sheet with whatever you want on it"). It was actually sort of fun talking to the people with me in line. At one point we were talking about switchblades and everyone pulled out their quick-open knives to compare. I love Texas fandom; that's just the kind of conversation you wouldn't have at Origins.
After that there was less gaming than I expected and more punching out bits. It took me about 3-4 hours to punch out a complete copy, minus the bonus sheets. It was sort of like shelling peas. Everyone sat around and talked about gaming, cons, giant tank physics (we decided that carrying Ogres was essentially the same as transporting deepwater rigs), while assembling their games. Randomly, James Dunson was there, from VTSFFC. He's running Ogre at Rising Star next weekend, so he came down to pick up his three (!) copies and bring one back on the plane.
I played a round of Munchkin while I punched out bits, with a nice group of people including what I'm starting to think of as a gaming con archetype, a teenage girl who's very into nerd things. After I finished I played G.E.V. with (and got trounced by) an Austinite, then drove back after stopping at my favorite Indian buffet.
Sadly I did not get to go to Austin Books & Comics this trip, but I still have a lot of things to read from Worldcon.
Now, in a month, BGG.con!
About a year ago, Steve Jackson Games ran a Kickstarter campaign for a new edition of Ogre. Unlike the previous versions, this one would be enormous: giant hex mapboards, 3d-ish cardboard slot-assembly Ogres, over a thousand pieces. The campaign quickly went out of control with stretch goals and bonuses, so it took them a year to print the thing and the result weighs about 25 pounds in a box a good two feet on a side.
One of the stretch goals was a launch party where any of the backers could come, pick up their game, and play it with other backers. It wasn't a huge event but it was in Austin, so I figured it would be fun to go down there for a day. I left after work Friday, spent most of Saturday there, and came back last night.
I had forgotten how good the hole-in-the-wall Thai place I go to in Austin is. I went there Friday for dinner, and it was even better than I remembered. Pad Thai beef, Thai tea, chicken Satay.
The party was first, a lot of standing in line: stand in line to register, then stand in line to pick up your game, then stand in line to buy the bonus counter sheets (one of the funding levels was "we'll print you your own counter sheet with whatever you want on it"). It was actually sort of fun talking to the people with me in line. At one point we were talking about switchblades and everyone pulled out their quick-open knives to compare. I love Texas fandom; that's just the kind of conversation you wouldn't have at Origins.
After that there was less gaming than I expected and more punching out bits. It took me about 3-4 hours to punch out a complete copy, minus the bonus sheets. It was sort of like shelling peas. Everyone sat around and talked about gaming, cons, giant tank physics (we decided that carrying Ogres was essentially the same as transporting deepwater rigs), while assembling their games. Randomly, James Dunson was there, from VTSFFC. He's running Ogre at Rising Star next weekend, so he came down to pick up his three (!) copies and bring one back on the plane.
I played a round of Munchkin while I punched out bits, with a nice group of people including what I'm starting to think of as a gaming con archetype, a teenage girl who's very into nerd things. After I finished I played G.E.V. with (and got trounced by) an Austinite, then drove back after stopping at my favorite Indian buffet.
Sadly I did not get to go to Austin Books & Comics this trip, but I still have a lot of things to read from Worldcon.
Now, in a month, BGG.con!